Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

  • Murilo G.┬áCoutinho

Part of the Simulation Foundations, Methods and Applications book series (SFMA)

Table of contents

  1. Front Matter
    Pages I-XIV
  2. Dynamic Simulation

    1. Front Matter
      Pages 1-1
    2. Murilo G. Coutinho
      Pages 3-27
    3. Murilo G. Coutinho
      Pages 29-88
    4. Murilo G. Coutinho
      Pages 89-156
    5. Murilo G. Coutinho
      Pages 157-243
    6. Murilo G. Coutinho
      Pages 245-277
  3. Mathematical Toolset

    1. Front Matter
      Pages 279-279
    2. Murilo G. Coutinho
      Pages 281-289
    3. Murilo G. Coutinho
      Pages 307-315
    4. Murilo G. Coutinho
      Pages 317-328
    5. Murilo G. Coutinho
      Pages 329-339
    6. Murilo G. Coutinho
      Pages 341-349
    7. Murilo G. Coutinho
      Pages 369-394
  4. Back Matter
    Pages 395-399

About this book


Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.

This book presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.

Topics and features:

  • Examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world
  • Discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm
  • Describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts
  • Presents techniques that can be used to dynamically simulate articulated rigid bodies
  • Concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book

Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.

Authors and affiliations

  • Murilo G.┬áCoutinho
    • 1
  1. 1.Los AngelesUSA

Bibliographic information