Advertisement

Essential RenderMan® fast

  • Ian Stephenson

Part of the Essential Series book series (ES)

Table of contents

  1. Front Matter
    Pages i-xii
  2. General Overview

    1. Front Matter
      Pages 1-1
    2. Ian Stephenson
      Pages 3-6
    3. Ian Stephenson
      Pages 7-9
    4. Ian Stephenson
      Pages 11-14
    5. Ian Stephenson
      Pages 15-21
    6. Ian Stephenson
      Pages 23-25
  3. Geometry

    1. Front Matter
      Pages 27-28
    2. Ian Stephenson
      Pages 29-34
    3. Ian Stephenson
      Pages 35-46
    4. Ian Stephenson
      Pages 47-56
    5. Ian Stephenson
      Pages 57-66
    6. Ian Stephenson
      Pages 67-77
    7. Ian Stephenson
      Pages 79-92
    8. Ian Stephenson
      Pages 93-104
    9. Ian Stephenson
      Pages 105-119
    10. Ian Stephenson
      Pages 121-131
    11. Ian Stephenson
      Pages 133-144
    12. Ian Stephenson
      Pages 145-153
    13. Ian Stephenson
      Pages 155-167
  4. Shading

    1. Front Matter
      Pages 169-170
    2. Ian Stephenson
      Pages 171-176
    3. Ian Stephenson
      Pages 177-187
    4. Ian Stephenson
      Pages 189-197
    5. Ian Stephenson
      Pages 199-206
    6. Ian Stephenson
      Pages 207-218
    7. Ian Stephenson
      Pages 219-230
    8. Ian Stephenson
      Pages 231-245
    9. Ian Stephenson
      Pages 247-256
    10. Ian Stephenson
      Pages 257-270
    11. Ian Stephenson
      Pages 271-288
    12. Ian Stephenson
      Pages 289-295
    13. Ian Stephenson
      Pages 297-307
  5. Back Matter
    Pages 309-317

About this book

Introduction

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Final Fantasy, Monsters, Inc., Stuart Little, Pearl Harbour and Dinosaur). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Essential RenderMan fast is a practical introduction to producing images using a RenderMan renderer, and getting the most from RenderMan. You will gain access to the power of RenderMan, which has previously only been available to the elite of the Computer Graphics community! With plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan.- explains how scenes are described.- illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API.- introduces the techniques involved in creating and applying textures and shading. Additional material is available from the Essential series website: http://www.essential-series.com

Keywords

C programming language Renderman Textur animation computer graphics rendering shading

Authors and affiliations

  • Ian Stephenson
    • 1
  1. 1.National Centre for Computer AnimationBournemouth UniversityPooleUK

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-3800-6
  • Copyright Information Springer-Verlag London 2003
  • Publisher Name Springer, London
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-85233-608-0
  • Online ISBN 978-1-4471-3800-6
  • Series Print ISSN 1439-975X
  • Buy this book on publisher's site