Evolutionary Game Design

  • Cameron Browne

Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Cameron Browne
    Pages 1-4
  3. Cameron Browne
    Pages 5-10
  4. Cameron Browne
    Pages 11-21
  5. Cameron Browne
    Pages 23-36
  6. Cameron Browne
    Pages 37-49
  7. Cameron Browne
    Pages 51-73
  8. Cameron Browne
    Pages 75-85
  9. Cameron Browne
    Pages 87-90
  10. Back Matter
    Pages 91-122

About this book


The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.


Aesthetics Artifical Intelligence Combinatorial games Evolutionary Approaches Game Design

Authors and affiliations

  • Cameron Browne
    • 1
  1. 1.Imperial College LondonLondonUnited Kingdom

Bibliographic information