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Programming in Dylan

  • Iain D. Craig

Table of contents

  1. Front Matter
    Pages I-XI
  2. Iain D. Craig
    Pages 1-4
  3. Iain D. Craig
    Pages 5-20
  4. Iain D. Craig
    Pages 21-70
  5. Iain D. Craig
    Pages 71-86
  6. Iain D. Craig
    Pages 87-118
  7. Iain D. Craig
    Pages 119-164
  8. Iain D. Craig
    Pages 165-203
  9. Iain D. Craig
    Pages 205-214
  10. Iain D. Craig
    Pages 215-222
  11. Back Matter
    Pages 223-254

About this book

Introduction

Programming in Dylan is aimed at programmers who are already familiar with languages such as Pascal or C but who, as yet, have no knowledge of object-oriented languages. The author takes the reader through the development of Dylan by Apple and introduces the concept of object oriented languages, comparing Dylan to other languages such as CLOS, Smalltalk and C++. The author looks at fundamental concepts of the Dylan language before moving on to present the basic types (Boolean, vectors, strings etc.). Variables, expressions and assignment, and functions (both named and anonymous) are covered in detail. The Dylan class is introduced in its simple form and generic functions and library classes are discussed in depth. The author shows how modularisation needs to be used if large applications are to be developed and illustrates how to construct program libraries. A simulation and modelling example runs through the book.

Keywords

C programming language C++ programming language Dylan Pascal Simula Smalltalk class object object-oriented programming overloading

Editors and affiliations

  • Iain D. Craig
    • 1
  1. 1.Department of Computer ScienceUniversity of WarwickCoventryUK

Bibliographic information