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Collaborative Virtual Environments

Digital Places and Spaces for Interaction

  • Elizabeth F. Churchill
  • David N. Snowdon
  • Alan J. Munro

Part of the Computer Supported Cooperative Work book series (CSCW)

Table of contents

  1. Front Matter
    Pages i-xx
  2. Collaborative Virtual Environments (CVEs): Histories, Perspectives and Issues

    1. Front Matter
      Pages 1-1
    2. Dave Snowdon, Elizabeth F. Churchill, Alan J. Munro
      Pages 3-17
  3. Technical Issues and System Challenges

    1. Front Matter
      Pages 19-19
    2. Mike Robinson, Samuli Pekkola, Jonni Korhonen, Saku Hujala, Tero Toivonen, Markku-Juhani O. Saarinen
      Pages 21-42
    3. Adrian West, Roger Hubbold
      Pages 43-54
  4. Bodies, Presences and Interactions

    1. Front Matter
      Pages 75-75
    2. Monika Büscher, Jon O’Brien, Tom Rodden, Jonathan Trevor
      Pages 77-98
    3. Andrew McGrath, Wolfgang Prinz
      Pages 99-114
    4. Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford
      Pages 115-139
  5. Sharing Context in CVEs — Or “I Know What I See, But What Do You See?”

    1. Front Matter
      Pages 141-141
    2. Kai-Mikael Jää-Aro, Dave Snowdon
      Pages 143-159
    3. Randall B. Smith, Ronald Hixon, Bernard Horan
      Pages 160-176
  6. So, Now We’re In A CVE, What Do We Do?

    1. Front Matter
      Pages 177-177
    2. Adrian Bullock, Kristian T. Simsarian, Mårten Stenius, Pär Hansson, Anders Wallberg, Karl-Petter Åkesson et al.
      Pages 179-201
    3. Diane H. Sonnenwald, Ronald E. Bergquist, Kelly L. Maglaughlin, Eileen Kupstas-Soo, Mary C. Whitton
      Pages 202-224
    4. Andrew Johnson, Jason Leigh
      Pages 225-243
  7. The Emerging and Existing Cultures of CVE Communities

  8. Back Matter
    Pages 297-316

About this book

Introduction

Collaborative Virtual Environments (CVEs) are online digital places and spaces where we can be in touch, play together and work together, even when we are, geographically speaking, worlds apart. We can hang out, present alternative selves, interact with realistic and fantastic objects and carry out impossible manoeuvres. In CVEs we can share the experience of worlds beyond the physical. This book offers an introduction to up-to-date research in the area of CVE design and development. A reader might feel that, collectively, the chapters in this book beg the questions "What is a CVE?". And, for that matter, "What isn't a CVE?". These are good questions, which invoke many different responses. What is certain is that CVEs are the perfect arena for gaining insights into human-human communication and collaboration, collaborative interaction with (virtual and real) objects, the effect of (potentially differing) embodiments, and the nature of place and space. Central to our work and to the work of the authors in this volume is the belief that putting people "into the loop" - explicitly considering human-human and human-environment interaction in the design and development process - is central to the design of any technology, and especially to the design of CVEs. In the case of CVEs this means actually putting people into the worlds, and many of our authors talk explicitly about their experiences and the experiences of study partici­ pants in virtual environments.

Keywords

CSCW Computer Mediated Communication Distributed Multi-User Systems Virtual Environments collaboration human-computer interaction (HCI) virtual environment virtual reality

Editors and affiliations

  • Elizabeth F. Churchill
    • 1
  • David N. Snowdon
    • 2
  • Alan J. Munro
    • 3
  1. 1.FX Palo Alto Laboratory Inc.Palo AltoUSA
  2. 2.Xerox Research Centre EuropeMeylanFrance
  3. 3.School of ComputingNapier UniversityEdinburghScotland, UK

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-0685-2
  • Copyright Information Springer-Verlag London 2001
  • Publisher Name Springer, London
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-85233-244-0
  • Online ISBN 978-1-4471-0685-2
  • Series Print ISSN 1431-1496
  • Buy this book on publisher's site