Virtual and Augmented Architecture (VAA’01)

Proceedings of the International Symposium on Virtual and Augmented Architecture (VAA’01), Trinity College, Dublin, 21 -22 June 2001

  • Bob Fisher
  • Kenneth Dawson-Howe
  • Carol O’Sullivan

Table of contents

  1. Front Matter
    Pages I-XI
  2. Marc Pollefeys, Maarten Vergauwen, Frank Verbiest, Kurt Cornelis, Jan Tops, Luc Van Gool
    Pages 11-22
  3. Hany Farid
    Pages 23-34
  4. Graham Smith, Tim Salzman, Wolfgang Stuerzlinger
    Pages 35-46
  5. Ari S. Nissinen, Tarja Kytönen, Jussi Kukkonen, Jari Myllärinen, Mikko Voipio
    Pages 47-56
  6. W. Pasman, S. Persa, F. W. Jansen
    Pages 81-92
  7. Jussi Kukkonen, Jari Myllärinen, Ari Nissinen, Mikko Voipio
    Pages 107-112
  8. Michael Münchhofen, Inga Scheler, Kai Hergenröther, Hans Hagen
    Pages 119-124
  9. Kris Nuyts, Pierre Smars, Koen Van Balen, Herman Neuckermans, Marc Pollefeys, Joris Schouteden et al.
    Pages 125-132
  10. Paulo Dias, Vitor Sequeira, João G.M. Gonçalves, Fransisco Vaz
    Pages 139-145
  11. George E. Karras, Elli Petsa, Amalia Dimarogona, Stefanos Kouroupis
    Pages 147-158
  12. Christian Bräuer-Burchardt, Klaus Voss
    Pages 159-170
  13. Gerhard Eckel, Steffi Beckhaus
    Pages 171-182
  14. David Jelinek, Camillo J. Taylor
    Pages 219-229
  15. Back Matter
    Pages 267-267

About these proceedings


This book focuseson the use of computer visionand graphics in architecture. It arose from a convergenceof several hot topics: 1. visualization of built environments for engineering, historical and other purposes, 2. virtual reconstruction of architecture from visual data of existing struc­ tures, whether via photogrammetric or range sensing techniques, and 3. augmentation of video data of architecture with useful information. The focus here is on architecture and howto present it, enhance it's abilities, make it easier to understand and make it accessibleto a larger public. Collective interest in this topic led to the International Symposium on Virtual and Augmented Architecture, whose papers are contained in this book. As editors, we were very pleased about how well the different papers chosen gavea nice focus to the topic and conference.It is clear that there are many different research approaches still active in this area - this makes it an exciting time. Wehope that this book captures that excitement and succeeds in bringing it to you.


3D 3D graphics Augmented Reality Design Stereo architecture building computer graphics construction model modeling rendering virtual reality visualization

Authors and affiliations

  • Bob Fisher
    • 1
  • Kenneth Dawson-Howe
    • 2
  • Carol O’Sullivan
    • 2
  1. 1.Division of InformaticsUniversity of EdinburghEdinburghUK
  2. 2.Department of Computer ScienceTrinity CollegeDublin 2Ireland

Bibliographic information