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Computer Graphics through Key Mathematics

  • Huw¬†Jones

Table of contents

About this book

Introduction

Computer Graphics through Key Mathematics introduces the mathematics that support computer graphics on a 'need to know' basis. Its approach means you don't have to do advanced mathematical manipulation in order to understand the capabilities, scope and limitations of the computer graphics systems that create impressive images. The book is written in a clear, easy-to-understand way and is aimed at all those who have missed out on an extended mathematical education but who are studying or working in areas where computer graphics or 3D design plays an vital part. All those who have no formal training but who want to understand the foundations of computer graphics systems should read this book, as should mathematicians who want to understand how their subject is used in computer image synthesis.

Keywords

3D Animation Boolean algebra Computer Computer Graphics Geometric Modelling Mapping Radiosity Shading Simulation Textur calculus data structures rendering

Authors and affiliations

  • Huw¬†Jones
    • 1
  1. 1.Lansdown Centre for Electronic ArtsMiddlesex UniversityBarnetUK

Bibliographic information