Digital Content Creation

  • Rae Earnshaw
  • John Vince

Table of contents

  1. Front Matter
    Pages i-xix
  2. Jim Thomas, Alan Turner
    Pages 1-8
  3. Andy Clarke, Grethe Mitchell
    Pages 9-19
  4. D. Lawrence, C. Sanders, I. Amado
    Pages 52-59
  5. Ian Stephenson
    Pages 108-116
  6. Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth
    Pages 117-126
  7. M.D.J. McNeill, A. Hutton
    Pages 127-139
  8. I.J. Palmer, N. Chilton, P. Ingham, A. Robinson, C.M. Reeve
    Pages 184-201
  9. H. Amin, C. M. Reeve, R. Earnshaw
    Pages 272-280
  10. Magnus Moar, Fiona Bailey
    Pages 304-315
  11. Jill A. Hewitt, Sarah A. Jones, James A. Malcolm, Robert J. Ollenbuttel
    Pages 316-331
  12. Back Matter
    Pages 353-354

About this book


The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ­ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro­ duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.


3D 3DTV Animation Audio Digital Media Interactive Multimedia Internet Virtual Environments calculus database multimedia networks neural networks verification video

Editors and affiliations

  • Rae Earnshaw
    • 1
  • John Vince
    • 2
  1. 1.Department of Electronic Imaging and Media CommunicationsUniversity of BradfordBradford
  2. 2.School of Media, Arts and CommunicationBournemouth UniversityPoole

Bibliographic information