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Essential Java 3D fast

Developing 3D Graphics Applications in Java

  • IanĀ Palmer

Part of the Essential Series book series (ES)

Table of contents

  1. Front Matter
    Pages i-viii
  2. Ian Palmer
    Pages 1-4
  3. Ian Palmer
    Pages 5-15
  4. Ian Palmer
    Pages 17-35
  5. Ian Palmer
    Pages 37-61
  6. Ian Palmer
    Pages 63-72
  7. Ian Palmer
    Pages 73-91
  8. Ian Palmer
    Pages 93-113
  9. Ian Palmer
    Pages 115-125
  10. Ian Palmer
    Pages 127-136
  11. Back Matter
    Pages 137-279

About this book

Introduction

Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast.
The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.
Learn about: Writing a simple Java 3D program;
Creating Shapes;
Defining Appearance;
Animation;
Behaviours.
The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.

Keywords

3D 3D graphics Animation Augmented Reality Java Java 3D Morphing Textur interaction

Authors and affiliations

  • IanĀ Palmer
    • 1
  1. 1.EIMCUniversity of BradfordBradfordEngland

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-0271-7
  • Copyright Information Springer-Verlag London 2001
  • Publisher Name Springer, London
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-85233-394-2
  • Online ISBN 978-1-4471-0271-7
  • Series Print ISSN 1439-975X
  • Buy this book on publisher's site