Collision-Based Computing

  • Andrew Adamatzky

Table of contents

  1. Front Matter
    Pages I-XXVII
  2. Symbol Super Colliders

    1. Tommaso Toffoli
      Pages 1-23
  3. Twenty Years Ago

    1. Front Matter
      Pages 25-25
    2. Edward Fredkin, Tommaso Toffoli
      Pages 47-81
    3. Norman Margolus
      Pages 83-104
  4. The Present and the Future

    1. Front Matter
      Pages 105-105
    2. Jérôme Durand-Lose
      Pages 135-160
    3. Kenichi Morita, Yasuyuki Tojima, Katsunobu Imai, Tsuyoshi Ogiro
      Pages 161-199
    4. Michael D. Westmoreland, Joan Krone
      Pages 201-230
    5. Marianne Delorme, Jacques Mazoyer
      Pages 231-275
    6. Mariusz H. Jakubowski, Ken Steiglitz, Richard Squier
      Pages 277-297
    7. Paweł Siwak
      Pages 299-353
    8. Steve Blair, Kelvin Wagner
      Pages 355-380
    9. Andrew Wuensche
      Pages 381-410
    10. Andrew Adamatzky
      Pages 411-442
    11. Leonid A. Bunimovich, Milena A. Khlabystova
      Pages 443-467
    12. Enrico Petraglio, Gianluca Tempesti, Jean-Marc Henry
      Pages 469-490
    13. Jean-Philippe Rennard
      Pages 491-512
    14. Paul Rendell
      Pages 513-539
  5. Back Matter
    Pages 541-549

About this book


Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers.
Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.


Advanced Computer Architectures Cellular Automata Collision Based Computing Mathematica Theoretical Computing Unconventional Computing artificial intelligence automata computational physics computer computer architecture logic mathematical physics models of computation patterns

Editors and affiliations

  • Andrew Adamatzky
    • 1
  1. 1.Faculty of Computing, Engineering and Mathematical SciencesUniversity of the West of EnglandBristolUK

Bibliographic information