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Game Development Tool Essentials

  • Authors
  • Alessandro Ardolino
  • Remi Arnaud
  • Paula Berinstein
  • Simon Franco
  • Adrien Herubel
  • John McCutchan
  • Nicusor Nedelcu
  • Benjamin Nitschke
  • Fabrice Robinet
  • Christian Ronchi
  • Gustavo Samour
  • Rita Turkowski
  • Robert Walter

Table of contents

  1. Front Matter
    Pages i-xxxiv
  2. Asset and Data Management

    1. Front Matter
      Pages 1-1
    2. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 3-6
    3. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 7-15
  3. Geometry and Models

    1. Front Matter
      Pages 17-17
    2. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 19-37
    3. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 39-53
    4. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 55-65
    5. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 67-86
    6. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 87-94
    7. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 95-102
  4. Web Tools

    1. Front Matter
      Pages 103-103
    2. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 105-115
    3. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 117-127
  5. Programming

    1. Front Matter
      Pages 129-129
    2. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 131-147
    3. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 149-171
    4. Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan et al.
      Pages 173-188
  6. Back Matter
    Pages 189-192

About this book

Introduction

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. 

This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials.

  • Covers readily available tools and tools developers can build themselves.
  • Presents 96 code samples, 81 illustrations, and end-of-chapter references.
  • Special chapter on moving tools to the cloud.

Bibliographic information