Book 2014

Beginning Android 3D Game Development

Authors:

ISBN: 978-1-4302-6547-4 (Print) 978-1-4302-6548-1 (Online)

Table of contents (12 chapters)

  1. Front Matter

    Pages i-xxiv

  2. No Access

    Chapter

    Pages 1-27

    Let’s Meet the Android

  3. No Access

    Chapter

    Pages 29-56

    Java for Android

  4. No Access

    Chapter

    Pages 57-80

    3D Math Review

  5. No Access

    Chapter

    Pages 81-134

    3D Graphics Using OpenGL ES 2.0

  6. No Access

    Chapter

    Pages 135-182

    Motion and Collision

  7. No Access

    Chapter

    Pages 183-219

    Game Environment

  8. No Access

    Chapter

    Pages 221-266

    Drone Grid Case Study: Creating the Player

  9. No Access

    Chapter

    Pages 267-320

    Drone Grid Case Study: Creating the Enemies

  10. No Access

    Chapter

    Pages 321-352

    Drone Grid Case Study: The User Interface

  11. No Access

    Chapter

    Pages 353-392

    The Final Drone Grid Game

  12. No Access

    Chapter

    Pages 393-417

    The Android Native Development Kit (NDK)

  13. No Access

    Chapter

    Pages 419-451

    Publishing and Marketing Your Final Game

  14. Back Matter

    Pages 453-465