Book 2014

Building JavaScript Games

For Phones, Tablets, and Desktop

Authors:

ISBN: 978-1-4302-6538-2 (Print) 978-1-4302-6539-9 (Online)

Table of contents (31 chapters)

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  1. Front Matter

    Pages i-xxxii

  2. Getting Started

    1. Front Matter

      Pages 1-1

    2. No Access

      Chapter

      Pages 3-18

      Programming

    3. No Access

      Chapter

      Pages 19-28

      Game Programming Basics

    4. No Access

      Chapter

      Pages 29-43

      Creating a Game World

    5. No Access

      Chapter

      Pages 45-54

      Game Assets

  3. Creating Colorful Games

    1. Front Matter

      Pages 55-56

    2. No Access

      Chapter

      Pages 57-66

      Knowing What the Player Is Doing

    3. No Access

      Chapter

      Pages 67-82

      Reacting to Player Input

    4. No Access

      Chapter

      Pages 83-101

      Basic Game Objects

    5. No Access

      Chapter

      Pages 103-119

      Game Object Types

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      Chapter

      Pages 121-129

      Colors and Collisions

    7. No Access

      Chapter

      Pages 131-142

      Limited Lives

    8. No Access

      Chapter

      Pages 143-158

      Organizing Game Objects

    9. No Access

      Chapter

      Pages 159-168

      Finishing the Painter Game

  4. Jewel Jam

    1. Front Matter

      Pages 169-170

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      Chapter

      Pages 171-185

      Adapting to Different Devices

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      Chapter

      Pages 187-208

      Game Objects in a Structure

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      Chapter

      Pages 209-223

      Gameplay Programming

    5. No Access

      Chapter

      Pages 225-233

      Game States

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      Chapter

      Pages 235-246

      Finishing the Jewel Jam Game

  5. Penguin Pairs

    1. Front Matter

      Pages 247-248

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      Chapter

      Pages 249-256

      Sprite Sheets

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      Chapter

      Pages 257-263

      Menus and Settings

    4. No Access

      Chapter

      Pages 265-275

      Game State Management

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