Building JavaScript Games

For Phones, Tablets, and Desktop

  • Authors
  • Arjan Egges

Table of contents

  1. Front Matter
    Pages i-xxxii
  2. Getting Started

    1. Front Matter
      Pages 1-1
    2. Arjan Egges
      Pages 3-18
    3. Arjan Egges
      Pages 19-28
    4. Arjan Egges
      Pages 29-43
    5. Arjan Egges
      Pages 45-54
  3. Creating Colorful Games

    1. Front Matter
      Pages 55-56
    2. Arjan Egges
      Pages 57-66
    3. Arjan Egges
      Pages 67-82
    4. Arjan Egges
      Pages 83-101
    5. Arjan Egges
      Pages 103-119
    6. Arjan Egges
      Pages 121-129
    7. Arjan Egges
      Pages 131-142
    8. Arjan Egges
      Pages 143-158
    9. Arjan Egges
      Pages 159-168
  4. Jewel Jam

    1. Front Matter
      Pages 169-170
    2. Arjan Egges
      Pages 171-185
    3. Arjan Egges
      Pages 187-208
    4. Arjan Egges
      Pages 209-223
    5. Arjan Egges
      Pages 225-233

About this book


Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

The four games you’ll develop from reading this book are:

  • Painter
  • Jewel Jam
  • Penguin Pairs
  • Tick Tick

These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

Bibliographic information