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Learn Unity for 2D Game Development

  • Authors
  • Alan┬áThorn

Table of contents

  1. Front Matter
    Pages i-xxv
  2. Alan Thorn
    Pages 1-26
  3. Alan Thorn
    Pages 27-56
  4. Alan Thorn
    Pages 57-84
  5. Alan Thorn
    Pages 101-120
  6. Alan Thorn
    Pages 121-138
  7. Alan Thorn
    Pages 139-162
  8. Alan Thorn
    Pages 163-187
  9. Alan Thorn
    Pages 189-212
  10. Alan Thorn
    Pages 213-240
  11. Alan Thorn
    Pages 241-258
  12. Alan Thorn
    Pages 259-271
  13. Alan Thorn
    Pages 273-279
  14. Back Matter
    Pages 281-287

About this book

Introduction

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.

In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. 

Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.

Bibliographic information