Foundation Game Design with ActionScript 3.0

  • Authors
  • Rex van der Spuy

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Rex van der Spuy
    Pages 57-120
  3. Rex van der Spuy
    Pages 121-207
  4. Rex van der Spuy
    Pages 209-284
  5. Rex van der Spuy
    Pages 285-329
  6. Rex van der Spuy
    Pages 331-387
  7. Rex van der Spuy
    Pages 389-464
  8. Rex van der Spuy
    Pages 465-544
  9. Rex van der Spuy
    Pages 545-604
  10. Rex van der Spuy
    Pages 605-642
  11. Back Matter
    Pages 643-662

About this book

Introduction

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • Detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
  • Modern best practices and new content on ActionScript 3.0
  • Also covers asset creation in Photoshop and Illustrator

Bibliographic information