Beginning 3D Game Development with Unity

The World’s Most Widely Used Multi-platform Game Engine

  • Authors
  • Sue Blackman

Table of contents

  1. Front Matter
    Pages i-xxii
  2. Sue Blackman
    Pages 1-43
  3. Sue Blackman
    Pages 45-92
  4. Sue Blackman
    Pages 93-120
  5. Sue Blackman
    Pages 181-250
  6. Sue Blackman
    Pages 251-308
  7. Sue Blackman
    Pages 309-405
  8. Sue Blackman
    Pages 407-438
  9. Sue Blackman
    Pages 439-452
  10. Sue Blackman
    Pages 453-504
  11. Sue Blackman
    Pages 505-543
  12. Sue Blackman
    Pages 545-585
  13. Sue Blackman
    Pages 587-653
  14. Sue Blackman
    Pages 655-752
  15. Sue Blackman
    Pages 753-820
  16. Sue Blackman
    Pages 821-906
  17. Sue Blackman
    Pages 907-937
  18. Back Matter
    Pages 939-970

About this book


Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
  • With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Bibliographic information