© 2010

Windows Phone 7 Game Development

  • Authors

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. The Beginning

    1. Front Matter
      Pages 1-1
    2. Adam Dawes
      Pages 3-20
  3. XNA

    1. Front Matter
      Pages 21-21
    2. Adam Dawes
      Pages 23-58
    3. Adam Dawes
      Pages 59-98
    4. Adam Dawes
      Pages 99-145
    5. Adam Dawes
      Pages 147-158
    6. Adam Dawes
      Pages 159-209
    7. Adam Dawes
      Pages 211-256
    8. Adam Dawes
      Pages 257-311
    9. Adam Dawes
      Pages 313-332
    10. Adam Dawes
      Pages 333-349
  4. Silverlight

    1. Front Matter
      Pages 351-351
    2. Adam Dawes
      Pages 353-388
    3. Adam Dawes
      Pages 389-421
    4. Adam Dawes
      Pages 423-462
    5. Adam Dawes
      Pages 463-494
  5. Distribution

    1. Front Matter
      Pages 495-495
    2. Adam Dawes
      Pages 497-516

About this book


Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.

Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!


Audio Windows Phone control graphics sound

About the authors

Adam Dawes is a software developer and systems architect working at a cutting-edge online service development company. He has been a compulsive programmer since the age of 4, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife, Ritu, and son, Kieran, in the southeast of England. His web site is at

Bibliographic information