Lego Mindstorms NXT-G Programming Guide

  • Authors
  • James Floyd Kelly

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Pages 11-15
  3. Pages 17-30
  4. Pages 31-41
  5. Pages 43-50
  6. Pages 51-62
  7. Pages 63-74
  8. Pages 75-84
  9. Pages 85-99
  10. Pages 101-112
  11. Pages 113-130
  12. Pages 131-146
  13. Pages 147-151
  14. Pages 153-162
  15. Pages 163-176
  16. Pages 177-190
  17. Pages 191-200
  18. Pages 221-227

About this book

Introduction

James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.

LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.

  • Provides programming techniques and easy-to-follow examples for each and every programming block
  • Includes homework-style exercises for use by educators
  • Gives clear instructions on how to build a test robot for use in running the example programs

Please note: the print version of this title is black & white; the eBook is full color.

Keywords

LEGO Mindstorms Mindstorms NXT-G programming programming language robot robotics

Bibliographic information