Physics for Game Programmers

  • Authors
  • GrantĀ Palmer

Table of contents

  1. Front Matter
    Pages i-xxv
  2. Pages 5-20
  3. Pages 49-81
  4. Pages 83-138
  5. Pages 139-166
  6. Pages 167-210
  7. Pages 211-243
  8. Pages 275-317
  9. Pages 319-349
  10. Pages 351-370
  11. Pages 371-383
  12. Pages 385-402
  13. Back Matter
    Pages 423-444

About this book


Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.


C# Java language programming simulation

Bibliographic information