© 2007

Computer-Aided Design of User Interfaces V

  • Gaëlle Calvary
  • Costin Pribeanu
  • Giuseppe Santucci
  • Jean Vanderdonckt
Conference proceedings

Table of contents

  1. Front Matter
    Pages I-XI
  2. Guillaume Godet-Bar, Sophie Dupuy-Chessa, Laurence Nigay
    Pages 27-40
  3. Adrian Stanciulescu, Jean Vanderdonckt
    Pages 41-56
  4. Sébastien Macé, Éric Anquetil
    Pages 57-70
  5. Emmanuel Dubois, Guillaume Gauffre, Cédric Bach, Pascal Salembier
    Pages 71-84
  6. Juan Manuel González Calleros, Jean Vanderdonckt, Jaime Muñoz Arteaga
    Pages 85-100
  7. Diane Lingrand, Philippe Renevier, Anne-Marie Pinna-Déry, Xavier Cremaschi, Stevens Lion, Jean-Guilhem Rouel et al.
    Pages 101-110
  8. Fabio Paternò, Ines Santos
    Pages 111-122
  9. Kai Richter
    Pages 137-150
  10. José Pascual Molina Massó, Jean Vanderdonckt, Pascual González López, Antonio Fernández-Caballero, María Dolores Lozano Pérez
    Pages 151-166
  11. Alexandre Demeure, Gaëlle Calvary, Joëlle Coutaz, Jean Vanderdonckt
    Pages 167-174
  12. Kris Luyten, Kristof Thys, Jo Vermeulen, Karin Coninx
    Pages 175-182
  13. Enrico Bertini, Giuseppe Santucci, Andrea Calì
    Pages 191-200
  14. Leonel Nóbrega, Nuno Jardim Nunes, Helder Coelho
    Pages 201-214
  15. Sophie Lepreux, Jean Vanderdonckt
    Pages 231-244

About these proceedings


Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.


3D computer-aided design (CAD) layout modeling object oriented design organization rapid prototyping rendering sketch ubiquitous computing

Editors and affiliations

  • Gaëlle Calvary
    • 1
  • Costin Pribeanu
    • 2
  • Giuseppe Santucci
    • 3
  • Jean Vanderdonckt
    • 4
  1. 1.Université Grenoble 1GrenobleFrance
  2. 2.National Institute of Research & Development in InformaticsBucharestRomania
  3. 3.Università degli Studi di Roma “La Sapienza”RomaItaly
  4. 4.Université catholique de LouvainLouvain-la-NeuveBelgium

Bibliographic information