Haptic Interaction with Deformable Objects

Modelling VR Systems for Textiles

  • Guido Böttcher

Part of the Springer Series on Touch and Haptic Systems book series (SSTHS)

Table of contents

  1. Front Matter
    Pages I-XI
  2. Guido Böttcher
    Pages 1-6
  3. Guido Böttcher
    Pages 7-50
  4. Guido Böttcher
    Pages 51-87
  5. Guido Böttcher
    Pages 89-108
  6. Guido Böttcher
    Pages 109-133
  7. Guido Böttcher
    Pages 135-137
  8. Back Matter
    Pages 139-140

About this book


The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR.
Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of
computing the small forces needed for the tactile rendering at the contact point.
Final analysis of the entire VR system is being made showing the problems and the solutions found in the work.


Deformable Objects Haptic Rendering Haptics Numerical Simulation Virtual Reality

Authors and affiliations

  • Guido Böttcher
    • 1
  1. 1.Institut für Mensch-Maschine Kommun., Fachgebiet Graphische DatenverarbeitungGottfried Wilhelm Leibniz Univ. HannoverHannoverGermany

Bibliographic information