Virtual Worlds

First International Conference, VW’98 Paris, France, July 1–3, 1998 Proceedings

  • Jean-Claude Heudin
Conference proceedings VW 1998

Part of the Lecture Notes in Computer Science book series (LNCS, volume 1434)

Also part of the Lecture Notes in Artificial Intelligence book sub series (LNAI, volume 1434)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Invited Paper

    1. Won-Sook Lee, Elwin Lee, Nadia Magnenat Thalmann
      Pages 1-13
  3. Virtual Reality (1)

    1. Amaury Aubel, Ronan Boulic, Daniel Thalmann
      Pages 14-28
    2. Didier Verna, Alain Grumbach
      Pages 29-41
    3. Matthew D. Ryan, Paul M. Sharkey
      Pages 42-48
    4. John F. Richardson
      Pages 49-62
  4. Virtual Reality (2)

    1. Sudhanshu Kumar Semwal, Jun Ohya
      Pages 63-80
    2. Chisato Numaoka
      Pages 81-87
    3. Paul Richard, Philippe Hareux, Philippe Coiffet, Grigore Burdea
      Pages 97-106
  5. Virtual Reality (3)

    1. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi
      Pages 107-116
    2. Jong-Il Park, Seiki Inoue
      Pages 117-122
    3. Gianpaolo U. Carraro, John T. Edmark, J. Robert Ensor
      Pages 123-128
    4. Philippe Gérard, Clifton Phillips, Ramesh Jain
      Pages 129-142
  6. Invited Paper

  7. Artificial Life

    1. Luigi Pagliarini, Ariel Dolan, Filippo Menczer, Henrik Hautop Lund
      Pages 156-167
    2. Bruce Damer, Karen Marcelo, Frank Revi
      Pages 177-185
  8. Multi-Agent

    1. Antony Robert, Fabrice Chantemargue, Michèle Courant
      Pages 193-204

About these proceedings

Introduction

1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.

Keywords

Digital Realism Virtual Reality Virtual Worlds artificial life lifelike characters multiagent systems

Editors and affiliations

  • Jean-Claude Heudin
    • 1
  1. 1.International Institute of MultimediaPôle Universitaire Léonard de VinciParis La Defense CedexFrance

Bibliographic information

  • DOI https://doi.org/10.1007/3-540-68686-X
  • Copyright Information Springer-Verlag Berlin Heidelberg 1998
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-64780-5
  • Online ISBN 978-3-540-68686-6
  • Series Print ISSN 0302-9743
  • About this book