Technologies for Interactive Digital Storytelling and Entertainment

Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006. Proceedings

  • Stefan Göbel
  • Rainer Malkewitz
  • Ido Iurgel
Conference proceedings TIDSE 2006

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4326)

Table of contents

  1. Front Matter
  2. Interactive Narrative Systems

  3. Theory

  4. Story Authoring

    1. Ben Medler, Brian Magerko
      Pages 139-150
    2. Dennis Erdmann, Klaus Dorfmueller-Ulhaas, Elisabeth André
      Pages 151-162
    3. Sebastian Sauer, Kerstin Osswald, Xavier Wielemans, Matthias Stifter
      Pages 163-168
    4. Ulrike Spierling, Sebastian A. Weiß, Wolfgang Müller
      Pages 169-180
    5. Jun Park, CheolSu Lim
      Pages 181-186
    6. Elsa Pecourt
      Pages 187-192

About these proceedings

Introduction

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.

Keywords

agents animation augmented reality authoring autonomous actors computer games edutainment emotional characters entertainment computing haptic interfaces interactive art interactive digital storytelling mixed reality mobile HCI narrative syst

Editors and affiliations

  • Stefan Göbel
    • 1
  • Rainer Malkewitz
    • 2
  • Ido Iurgel
    • 3
  1. 1.Digital Storytelling Dept.ZGDV e.V.,DarmstadtGermany
  2. 2.Digital Storytelling Dept.ZGDV e.V.DarmstadtGermany
  3. 3.Zentrum für Graphische DatenverarbeitungDarmstadtGermany

Bibliographic information

  • DOI https://doi.org/10.1007/11944577
  • Copyright Information Springer-Verlag Berlin Heidelberg 2006
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-49934-3
  • Online ISBN 978-3-540-49935-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book