Technologies for E-Learning and Digital Entertainment

First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006. Proceedings

  • Zhigeng Pan
  • Ruth Aylett
  • Holger Diener
  • Xiaogang Jin
  • Stefan Göbel
  • Li Li
Conference proceedings Edutainment 2006

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Table of contents

  1. Front Matter
  2. Keynote Speeches

    1. Ruth Aylett
      Pages 1-3
  3. Invited Papers

    1. Y. Y. Cai, C. W. Chan, B. F. Lu, C. Indhumathi, Y. Jiang
      Pages 4-4
    2. Zhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi
      Pages 6-6
  4. E-Learning Platforms and Tools

    1. Zhuohua Duan, Yunfei Jiang, Zixing Cai
      Pages 7-16
    2. Wen Xu, Karel Kreijns, Jun Hu
      Pages 27-38
    3. Bin-Shyan Jong, Te-Yi Chan, Yu-Lung Wu, Tsong-Wuu Lin
      Pages 39-49
    4. Chan Jung Park, Jung Suk Hyun
      Pages 50-59
    5. Zongwei Luo, Yulian Fei, Junyuan Liang
      Pages 60-69
    6. Selim Balcisoy, Elif Ayiter
      Pages 80-89
    7. Yong-Sang Cho, Dae-Jun Hwang, Tae-Myung Chung, Sung-Ki Choi, Woo-In Bae
      Pages 90-99
    8. Xingwei Hao, Xiangxu Meng
      Pages 116-123
    9. Yan-wen Wu, Qi Luo, Yu-jun Liu, Ying Yu, Zhao-hua Zhang, Yan Cao
      Pages 124-131
    10. Yongjun Jing, Shaochun Zhong, Xin Li, Jinan Li, Xiaochun Cheng
      Pages 132-139
    11. Laxmi Saxena
      Pages 140-146

About these proceedings

Introduction

Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop.

Keywords

Augmented Reality animation artificial life collaborative learning e-learning educational entertainment learning mobile Learning rendering simulation tools virtual reality

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Ruth Aylett
    • 2
  • Holger Diener
    • 3
  • Xiaogang Jin
    • 4
  • Stefan Göbel
    • 5
  • Li Li
    • 6
  1. 1.State Key Lab of CAD&CGZhejiang UniversityHangzhouChina
  2. 2.School of Mathematical and Computer SciencesHeriot Watt UniversityEdinburghScotland
  3. 3.Fraunhofer IGDRostockGermany
  4. 4.State Key Lab of CAD&CGZhejiang UniversityHangzhouP.R. China
  5. 5.Digital Storytelling DeptZGDV e.V.DarmstadtGermany
  6. 6.School of ManagementShenzhen UniversityShenzhenP.R. China

Bibliographic information

  • DOI https://doi.org/10.1007/11736639
  • Copyright Information Springer-Verlag Berlin Heidelberg 2006
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-33423-1
  • Online ISBN 978-3-540-33424-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book