Table of contents

  1. Front Matter
  2. Matt Berger, Lijun Yin, Jason Moore
    Pages 9-16
  3. Valentin E. Brimkov, Angelo Maimone, Giorgio Nordo, Reneta P. Barneva, Reinhard Klette
    Pages 35-42
  4. Daniel Sýkora, Jan Buriánek, Jiří Žára
    Pages 43-50
  5. Thitiporn Chanwimaluang, Guoliang Fan
    Pages 51-59
  6. N. Passat, C. Ronse, J. Baruthio, J. -P. Armspach, M. Bosc, J. Foucher
    Pages 60-67
  7. Julien Lamy, Christian Ronse, Luc Soler
    Pages 68-75
  8. Yoshitaka Masutani, Shigeki Aoki, Osamu Abe, Mariko Yoshida, Haruyasu Yamada, Harushi Mori et al.
    Pages 84-91
  9. Huei-Ju Chen, Kuang-Chih Lee, Erik Murphy-Chutorian, Jochen Triesch
    Pages 108-117
  10. David Thirde, Mark Borg, James Ferryman, Josep Aguilera, Martin Kampel
    Pages 118-125
  11. B. Zhan, P. Remagnino, S. A. Velastin
    Pages 126-133
  12. Runzhen Huang, Kwan-Liu Ma
    Pages 143-150

About these proceedings

Introduction

It is with great pleasure that I welcome you to Lake Tahoe for the 2005 Int- national Symposium on Visual Computing (ISVC). ISVC provides a common umbrella for the four main areas of visual computing: vision, graphics, visu- ization, and virtual reality. The goal of ISVC is to provide a common forum for researchers, scientists, engineers, and practitioners throughout the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. The program consists of six oral sessions, two poster sessions, seven special tracks,fourkeynotepresentations,andoneinvitedpresentation.Theresponseto thecallforpapersforthegeneralISVC2005sessionswasverygood.Wereceived over110submissionsfromwhichweaccepted33papersfororalpresentationand 26 papers for poster presentation. Special track papers were solicited separately through the organizing and program committees of each track. A total of 32 papers were accepted for inclusion in the special tracks. All papers were reviewed with an emphasis on their potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation qu- ity. The review process was quite rigorous, involving two or three independent double-blind reviews followed by a one-week discussion period. During the d- cussion period we tried to correct anomalies and errors that might have existed in the initial reviews. Despite our e?orts, we recognize that some papers worthy of inclusion may not have been included in the program. We o?er our sincere apologies to authors whose contributions might have been overlooked. IwishtothankeverybodywhosubmittedtheirworktoISVC2005forreview.

Keywords

3d vision Emotion Kernel Virtual Reality agents computer graphics computer vision geospatial indexing gesture recognition image compression image segmentation modeling pattern recognition person ide virtual agent

Editors and affiliations

  • George Bebis
    • 1
  • Richard Boyle
    • 2
  • Darko Koracin
    • 3
  • Bahram Parvin
    • 4
  1. 1.Department of Computer Science and EngineeringUniversity of NevadaRenoUSA
  2. 2.NASA Ames Research CenterMoffett FieldUSA
  3. 3.Desert Research InstituteRenoUSA
  4. 4.Lawrence Berkeley National LaboratoryBerkeleyUSA

Bibliographic information

  • DOI https://doi.org/10.1007/11595755
  • Copyright Information Springer-Verlag Berlin Heidelberg 2005
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-30750-1
  • Online ISBN 978-3-540-32284-9
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book