Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005. Proceedings

  • Gérard Subsol
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3805)

Table of contents

  1. Interactive Digital Storytelling

    1. Ken Perlin
      Pages 135-147
    2. Sandy Louchart, Ruth Aylett
      Pages 148-157
    3. Stefan Göbel, Felicitas Becker, Axel Feix
      Pages 168-171
    4. Norbert Reithinger, Elsa Pecourt, Mina Nikolova
      Pages 172-175
  2. New Ways of Narrative

  3. Interactivity

    1. Front Matter
      Pages 223-223
    2. Norman Lin, Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama
      Pages 229-238
  4. Applications

    1. Front Matter
      Pages 249-249
    2. Ken Perlin, Mary Flanagan, Andrea Hollingshead
      Pages 251-259
    3. Kaoru Sumi, Katsumi Tanaka
      Pages 260-269
    4. Youngho Lee, Dahee Kim, Youngil Lim, Kyuhyung Kim, Haesun Kim, Woontack Woo
      Pages 280-283

About these proceedings

Introduction

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Keywords

3D AI-based storytelling HCI Multimedia Navigation Performance animated characters animation architecture cooperative activities interactive narrative ontology robotic actors virtual reality virtual storytelling

Editors and affiliations

  • Gérard Subsol
    • 1
  1. 1.Université de Perpignan, LTSPerpignan CedexFrance

Bibliographic information

  • DOI https://doi.org/10.1007/11590361
  • Copyright Information Springer-Verlag Berlin Heidelberg 2005
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-30511-8
  • Online ISBN 978-3-540-32285-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book