Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Third International Conference, ICVS 2005, Strasbourg, France, November 30 - December 2, 2005. Proceedings

  • Gérard Subsol
Conference proceedings ICVS 2005

DOI: 10.1007/11590361

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3805)

Table of contents

  1. Front Matter
  2. Virtual Reality Technologies

    1. Front Matter
      Pages 1-1
    2. Michitaka Hirose
      Pages 3-11
    3. Youngho Lee, Sejin Oh, Woontack Woo
      Pages 12-21
    4. Knut Langhans, Klaas Oltmann, Sebastian Reil, Lars Goldberg, Hannes Hatecke
      Pages 22-31
    5. Ana C. Andrés del Valle, Agata Opalach
      Pages 32-40
  3. Virtual Characters

    1. Front Matter
      Pages 51-51
    2. Ricardo Imbert, Angélica de Antonio
      Pages 63-72
    3. Benjamin Kempe, Norbert Pfleger, Markus Löckelt
      Pages 73-76
    4. Sebastian Weiss, Wolfgang Müller, Ulrike Spierling, Florian Steimle
      Pages 77-80
  4. Drama and Emotion

    1. Front Matter
      Pages 81-81
    2. Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo
      Pages 95-104
    3. Nelson Zagalo, Ana Torres, Vasco Branco
      Pages 105-114
    4. Nicolas Szilas, Maurizio Mancini
      Pages 115-124
    5. Josephine Anstey
      Pages 125-128
  5. Interactive Digital Storytelling

    1. Front Matter
      Pages 133-133

About these proceedings

Introduction

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Keywords

3D AI-based storytelling HCI Multimedia Navigation Performance animated characters animation architecture cooperative activities interactive narrative ontology robotic actors virtual reality virtual storytelling

Editors and affiliations

  • Gérard Subsol
    • 1
  1. 1.Université de Perpignan, LTSPerpignan CedexFrance

Bibliographic information

  • Copyright Information Springer-Verlag Berlin Heidelberg 2005
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-30511-8
  • Online ISBN 978-3-540-32285-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349