Foundations of 3D Graphics Programming

Using JOGL and Java3D

  • Jim X. Chen
  • Edward J. Wegman

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Pages 1-36
  3. Pages 117-158
  4. Pages 191-226
  5. Pages 227-256
  6. Pages 257-290
  7. Back Matter
    Pages 291-293

About this book


"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."

Dr. Jack Bresenham, Retired IBM Senior Technical Staff Member


Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given.

Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. The book covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.

Topics and Features:

• Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming

• Covers JOGL, a new vehicle of 3D graphics programming in Java

• Incorporates numerous practical examples and exercises

• Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java

• Provides readers with comprehensive samples in JOGL and Java3D

• Offers a supplementary website with updates, sample programs, figures, and useful weblinks and instructions for setting up the OpenGL programming environment

Written by two leaders in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good reference for C/C++ graphics programmers interested in learning Java and JOGL. Accessible for an interdisciplinary readership, this book requires only basic knowledge of vector analysis and programming.


Computer Java Java3D Modeling OpenGL OpenGL Programming Transformation Virtual Reality Visualization computer graphics programming

Authors and affiliations

  • Jim X. Chen
    • 1
  • Edward J. Wegman
    • 2
  1. 1.Computer Science DepartmentGeorge Mason UniversityFairfaxUSA
  2. 2.Center for Computational StatisticsGeorge Mason UniversityFairfaxUSA

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag London Limited 2006
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84628-185-3
  • Online ISBN 978-1-84628-597-4
  • Buy this book on publisher's site