Mathematics for Computer Graphics

  • John Vince

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Pages 1-4
  3. Pages 5-9
  4. Pages 11-16
  5. Pages 17-22
  6. Pages 23-29
  7. Pages 31-49
  8. Pages 51-105
  9. Pages 107-121
  10. Pages 123-146
  11. Pages 147-191
  12. Pages 193-221
  13. Pages 223-239
  14. Pages 241-241
  15. Back Matter
    Pages 243-249

About this book

Introduction

Baffled by maths? Then don't give up hope.

John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.

Get to grips with mathematics fast ...
• Numbers
• Algebra
• Trigonometry
• Coordinate geometry
• Transforms
• Vectors
• Curves and surfaces
• Barycentric coordinates
• Analytic geometry

Mathematics for Computer Graphics, Second Edition

The book you will read once, and refer to over and over again!

Keywords

3D 3D graphics Computer Animation Computer Graphics Interpolation Mathematics Virtual Reality animation

Authors and affiliations

  • John Vince
    • 1
  1. 1.Media SchoolUniversity of BournemouthPooleUK

Bibliographic information

  • DOI https://doi.org/10.1007/1-84628-283-7
  • Copyright Information Springer-Verlag London Limited 2006
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84628-034-4
  • Online ISBN 978-1-84628-283-6
  • About this book