Abstract
Computer-exercise game is well served for visually impaired students to engage their physical and mental health exercises. However, these type of games are increasingly unchallenged for long-term usage due to apathy patterns and restricted contents. In this paper, we describe how such drawbacks can be avoided by offering the game development platform. The platform provides a service-based architecture, which empowers teachers to build or to customize numerous game designs for entertainment and learning purpose without jeopardy. Based on our evaluation study, we found evidence that teachers of visually impaired students are satisfied with the game development approach in terms of system reliability and software usability. In addition, the teachers also have very good perception in the aspects of trust, responsiveness, applicability, usefulness and enthusiasm toward the game development approach.
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![Narin Damnuy is pursuing his research work for the Master Degree in Management of Information Technology, Prince of Songkla University, Hatyai, Songkla,Thailand. He was working as a lecturer in Phatthalung Technical College for 7 years and is now with the Trang Industrial and Community College, Trang, Thailand. His research interests are mostly related to embedded system, electronics control, and active games for visually impaired people.](http://media.springernature.com/lw685/springer-static/image/art%3A10.7603%2Fs40601-014-0006-8/MediaObjects/40601_2014_6_Fig1_HTML.jpg)
![Dr. Suntorn Witosurapot is an Assistant Professor in department of Computer Engineering, Faculty of Engineering, in Prince of Songkla University (PSU), HatYai, Songkla, Thailand. He received the bachelor and Master degrees in Electrical Engineering from PSU, Thailand and Ph.D. degree from Swinburne University of Technology, Australia, with the thesis topics related to resolving network resource competition in the Internet. His research interests include Web engineering and applications, semantic Web, and management of information technology. Currently, most of his research work revolves around information engineering in smart home network environment, smart grid infrastructure, and active games for people with visual disabilities.](http://media.springernature.com/lw685/springer-static/image/art%3A10.7603%2Fs40601-014-0006-8/MediaObjects/40601_2014_6_Fig2_HTML.jpg)
![Dr. Sureena Matayong is a lecturer for Master of Science Program in Management of Information Technology, Faculty of Engineering, Prince of Songkla University (PSU), Thailand. She received her PhD and Master’s degree in Information Technology from University of Malaya and Universiti Teknologi PETRONAS, Malaysia. Her Bhsc in Communication from International Islamic University, Malaysia. Dr. Sureena Matayong’s research interests cover few area such as Information Technology, Information System, and Software Engineering. Currently, she starts working her research on assistive technology and adaptive technology.](http://media.springernature.com/lw685/springer-static/image/art%3A10.7603%2Fs40601-014-0006-8/MediaObjects/40601_2014_6_Fig3_HTML.jpg)
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Damnuy, N., Witosurapot, S. & Matayong, S. Empowering Users to Game Dovelopment Platform for Visually Impaired Student. GSTF J Comput 4, 6 (2015). https://doi.org/10.7603/s40601-014-0006-8
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DOI: https://doi.org/10.7603/s40601-014-0006-8