Participants
Data were collected from 90 volunteers (80 women, ten men) between 16 and 34 (median 19) years of age. All of the participants were right-handed, on the basis of self-report, and all had normal or corrected-to-normal vision, gave informed consent, and received £3 sterling for their participation. The participants were randomly assigned to one of six experimental groups. Details of these groups can be found in Table 1.
Table 1 Experimental details of each group of participants
Stimuli
Roughness perception was tested using stimuli composed of sandpaper textures with grit values of 80 (192), 180 (80), 240 (50), and 320 (40). Larger values indicate decreasing roughness, and the values in parentheses show mean particle sizes in micrometers. Each stimulus was made of four strips of sandpaper attached to the corner surfaces of one end of a piece of card (see Fig. 1 for pictures).
The experiment was made up of a series of 40 trials. In each trial, the participants used a thumb and index finger (combined into a pinch grip posture—see Fig. 2) to make sliding contact with a pair of sandpaper surfaces simultaneously. Each stimulus pair was composed of two sandpaper surfaces mounted on opposite sides of a piece of card (see Fig. 1a), with each surface being touched by one of the two digits. The participants were asked to attend to and judge the roughness of one of these sandpaper surfaces (the target surface) and to ignore the sensations arising from the sandpaper surface on the other side of the card (the distractor surface). A second target/distractor pair was then presented and the exploratory action repeated. The two target surfaces were compared, and participants reported which of the two targets was rougher. Thus, for each trial, the participant felt two target surfaces, one after the other using the same digit, and judged their relative roughness. The second digit, touching the distractor surfaces, could be on the same or on a different hand from the digit touching the target surfaces.
The 180- and 240-grit sandpapers were used as the pair of target surfaces on every trial. A pilot study with five participants indicated that this pairing of surfaces would lead to an error rate of between 10 % and 20 %. This error rate was chosen as a compromise between ensuring that most participants were able to perform the task and generating errors in the different conditions. One of the target/distractor pairings always had the same level of grit for both surfaces (the standard stimulus). The other pairing had a target surface paired equally often with a distractor surface that was relatively rougher, equally rough, or smoother (the comparison stimuli). For 30 of the 40 trials in the experiment (regular trials), the smoother of the target surfaces (240 grit) was used in the standard stimulus, producing a target/distractor pairing of 240/240 grit. The rougher target (180 grit) was used as the target surface in the comparison stimulus and was paired equally often with a rougher (80 grit), an equally rough (180 grit), and a smoother (320 grit) distractor surface. Each of these three target/distractor pairings was touched ten times, making up the 30 trials. Therefore, the standard trials were pairings of the standard stimulus (240/240 grit) with ten of each of the following comparison stimulus pairs: 180/320 (smoother distractor), 180/180 (equal distractor), and 180/80 (rougher distractor) grit. For the remaining ten trials (rough-swapped trials), the relatively rougher target (180 grit) was used as the standard stimulus, and the smoother target (240 grit) was paired with the rougher (80 grit) distractor surface. Thus, for these ten trials, the standard stimulus pairing was 180/180 grit and the comparison stimulus pairing was 240/80 grit.
In the regular trials, as in those of Roberts and Humphreys (2010a), the distractors (rough, smooth, or equal) were always presented with the rougher of the two target surfaces. Therefore, the presence of a rough or smooth distractor provided a potential additional cue to the temporal location of the rough target surface. Although smooth distractors were difficult to explicitly distinguish from the 180-grit target surface, the distinctive rough distractors were easy to tell apart from the rough target surface (see Roberts & Humphreys, 2010a) and from all of the other textures (participants’ subjective reports). Therefore, a possible strategy in trials containing rough distractors would have been to detect and report the interval containing the rough distractor surface. Such behavior would give rise to data with fewer errors in the rough-distractor condition, for reasons unrelated to interference between texture signals on the target and distractor digits. The use of this strategy was circumvented by including the ten rough-swapped trials, ensuring that when the highly salient rough distractor was touched, the very salient difference between that surface and its accompanying target was not a cue to the temporal location of the rough target.
In all experimental conditions, a set of stimulus cards was used for three participants before the sandpaper strips were renewed. This was equivalent to renewing each stimulus after 15 trials. A soft artist’s paintbrush and water were used to lightly brush each sandpaper strip between the testing of each of the three participants in order to remove any debris.
Procedure
The seated participants faced the experimenter and kept their eyes closed throughout testing. Instructions concerning which digits to form into an opposable grip and how to explore the stimulus surfaces were given at the start of the experiment. As is shown in Fig. 1, the hands were always held in postures in which neither hand was positioned above the other. This postural arrangement was selected so as to avoid the advantage to the upper hand demonstrated by Roberts and Humphreys (2010a). The participants were instructed to explore the pair of surfaces (the target-and-distractor pair) using one fluid, single sliding movement. This involved applying equal pressure with both digits and minimizing the contact force with the sandpaper surfaces, so that drag resistance was low while ensuring that both digits remained in contact with both surfaces. The experimenter, lightly holding the other end of the stimulus card, used vision and touch to detect any twists and movement arising from unequal forces between the participant’s two fingers. This arrangement implies approximately equal normal forces at each digit, although these were not directly measured. Following Roberts and Humphreys (2010a), participants were encouraged to adopt a scanning speed of roughly 25 mm/s. The experimenter gave verbal feedback to correct any detected deviations from these movement characteristics. The participants were reminded that whilst they were to feel both surfaces simultaneously, they should restrict their attention to the texture at the target digit and ignore the sensations arising from touching the distractor surface with the distractor digit.
Roughness discrimination of the surface touched by the attended digit was measured using a two-interval forced choice paradigm. In the first temporal interval, participants used the digits (the combination of which varied across the different conditions) to touch one target-and-distractor-surface pair. The same digits were then used to touch the other pair of sandpapers on the card. This was the second interval. This sequence can be seen in Fig. 1b. At the end of a trial, participants reported which interval contained the rougher of the two target surfaces. The participants received no feedback about their performance during the experiment. Sound created by contact between the digits and the sandpapers was masked by using white noise played at 52.2 dB over ear-enclosing noise reduction headphones (Sennheiser PCX 300).
Experimental conditions
Sandpaper stimuli were used in this experiment, as such surfaces have often been used to examine roughness perception. More specifically, the present experiment was a continuation of previous work conducted using sandpaper and showing digit interaction effects. Furthermore, sandpaper is a textured surface familiar to many people, with roughness being its prominent feature. However, prolonged exposure to such abrasive surfaces has the capacity to damage the skin and thus alter the physical response to such stimuli. Therefore, this first set of experiments was designed to collect as many observations as possible while limiting contact with the sandpaper surfaces. To this end, each stimulus combination was repeated only ten times, and separate groups of participants performed the task using different combinations of digits.
The 90 participants were divided into six groups, with each group being tested on a different combination of target and distractor digit (see Table 1 and Fig. 1). The experimental factors of interest can be summarized across the groups as follows: For 30 of the participants, the target and distractor digits were on the same hand, and 60 used digits from both hands. The distractor digit was the index finger for 46 participants but the thumb for 44, and was on the right hand for 47 of the participants and on the left for 43. Details of the combinations of factors for each group are given in Table 1.
On and basis of previous findings that the reports of roughness at an attended digit are biased in the roughness direction of a concurrently stimulated distractor digit (Kahrimanovic et al., 2009; Roberts & Humphreys, 2010a), the proportion of errors in the present experiment was expected to vary depending on the roughness of the distractor surface: More errors were expected in conditions in which a comparison of the two target surfaces would result in a different response than if the target surface of the standard stimulus was compared with the distractor surface from the comparison stimulus. For example, a trial on which a standard stimulus with a 240/240 (target/distractor) grit pairing was compared with a comparison stimulus of 180/80 grit would be expected to produce fewer errors than would a 180/320-grit pairing, even though the target surfaces being compared (240 vs. 180 grit) would be the same in both cases. If the participants performed the task by erroneously attending to distractor surfaces or if the distractor biased the perceived roughness of its accompanying target, there should be a greater tendency to report the standard target as being smoother in the former than in the latter case. Therefore, more errors were anticipated with smooth and with rough-swapped distractors than with either rough or equal distractor surfaces. Following a similar logic, errors were not expected to differ significantly between the rough and equal distractors conditions. The effect of selective attention on texture perception, and in particular any interaction between attentional directions and the identity of the digits and hands exploring the surfaces, has not been widely studied. Perceived roughness has not been found to differ between the thumb and index finger (Verrillo et al., 1999) or between the left and right hands (Lederman, Jones, & Segalowitz, 1984; Nefs, Kappers, & Koenderink, 2005). Therefore, there were no a priori expectations about the effect of finger identity or hand dominance on any interdigit interactions found.