Abstract
Incidental findings from two studies in which rats were differentially conditioned in the first alley (Al) of the L-shaped double alley apparatus and subsequently administered nonreward (N) test trials in both the positive (S+) and negative (S−) discriminandum are reported. The speeds with which Ss ran the second alley following an N trial were, for two groups, independent of whether N occurred in S+ or S−; for a third group speeds were faster following N in S− than following N in S+.
References
AMSEL, A. The role of frustrative non-reward in non-continuous reward situations. Psychological Bulletin, 1958, 55, 102–119.
BARRETT, K. J., PEYSER, C. S., & McHOSE, J. H. Effects of complete and incomplete reward reduction on a subsequent response. Psychonomic Science, 1965, 3, 277–278.
KRIPPNER, R. A., ENDSLEY, R. C, & TACKER, R. S. Magnitude of Gi reward and the frustration effect in a between subjects design. Psychonomic Science, 1967, 9, 385–36.
McHOSE, J. H., & LUDVIGSON, H. W. Role of reward magnitude and incomplete reduction of reward magnitude in the frustration effect. Journal of Experimental Psychology, 1965, 70, 490–495.
PECKHAM, R. H., & AMSEL, A. Within-subjects demonstration of a relationship between frustration and magnitude of reward in a differential magnitude of reward discrimination. Journal of Experimental Psychology, 1967, 73, 187–195.
WAGNER, A. R. The role of reinforcement and non-reinforcement in an “apparent frustration effect.” Journal of Experimental Psychology, 1959, 57, 130–136.
Author information
Authors and Affiliations
Additional information
Supported by Research Grant MH-10340 and Training Grant MH 07817 from the United States Public Health Service.
Rights and permissions
About this article
Cite this article
McHose, J.H., Meyer, P.A. & Maxwell, F.R. Frustration effect as a function of training magnitude in a within-S design. Psychon Sci 14, 137–138 (1969). https://doi.org/10.3758/BF03332750
Published:
Issue Date:
DOI: https://doi.org/10.3758/BF03332750
Keywords
- Reward Magnitude
- Group Speed
- Frustration Effect
- Traversal Time
- Start Door