A computerized slot machine simulation to investigate the variables involved in gambling behavior

  • Otto H. Maclin
  • Mark R. Dixon
  • Linda J. Hayes
Program Abstracts/Algorithms


The present paper describes a computerized slot machine simulation designed to examine many of the potential variables involved in gambling behavior. This program was created in Visual Basic Version 6.0 and is designed to run on any Windows 95 or higher equipped computer. The program allows for experimenter manipulation of probabilities of payoffs, visual display of potential winning symbols, exact sequences of wins and losses, as well as pose run time questions to the subject on prespecified trials. The program records data on a trial-bytrial basis to a text file for easy importation into many data analysis and statistical programs. Conceptual and experimental questions that may be addressed with the described program are also discussed.


Subjective Probability Gambling Behavior Slot Machine Poker Play Payoff Line 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Psychonomic Society, Inc. 1999

Authors and Affiliations

  • Otto H. Maclin
    • 1
  • Mark R. Dixon
    • 1
  • Linda J. Hayes
    • 1
  1. 1.Department of PsychologyUniversity of NevadaReno

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