Abstract
The presentation by Kersten (1997) demonstrated that changes in the shadow cast by an object are sufficient to produce perception of that object moving in depth. Cutting (1997) characterized many of the pictorial depth cues first described by Leonardo da Vinci. In generating effective virtual reality, we need to understand these perceptual cues.
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Cutting, J. E. (1997). How the eye measures reality and virtual reality.Behavior Research Methods, Instruments, & Computers,29, 27–36.
Kersten, D. (1997). Inverse 3-D graphics: A metaphor for visual perception.Behavior Research Methods, Instruments, & Computers,29, 37–46.
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Yonas, A. Commentary on high-performance computing and human vision I: Perception of visual space. Behavior Research Methods, Instruments, & Computers 29, 47 (1997). https://doi.org/10.3758/BF03200565
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DOI: https://doi.org/10.3758/BF03200565