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Transformation of flow in rehabilitation: The role of advanced communication technologies

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  • Published: May 2006
  • Volume 38, pages 237–244, (2006)
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Transformation of flow in rehabilitation: The role of advanced communication technologies
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  • Giuseppe Riva1,2,
  • Gianluca Castelnuovo1,2 &
  • Fabrizia Mantovani1,3 
  • 1262 Accesses

  • 60 Citations

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Abstract

Authentic rehabilitation requires the active participation of patients and their involvement with opportunities for action and development. Within this framework, in this article we outline the possibility of using two emerging computing and communication technologies—ambient intelligence (AmI) and virtual reality (VR)—for a new breed of rehabilitative and clinical applications based on a strategy defined astransformation of flow. Transformation of flow is a person’s ability to exploit an optimal (flow) experience to identify and use new and unexpected psychological resources as sources of involvement. We identify the feeling ofpresence—the feeling of being in a world that exists outside oneself—as the theoretical link between the technology and rehabilitation. AmI and VR are used to trigger broad empowerment processes induced by a strong sense of presence, leading to greater agency and control over one’s actions and environment.

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Authors and Affiliations

  1. Istituto Auxologico Italiano, Milan, Italy

    Giuseppe Riva, Gianluca Castelnuovo & Fabrizia Mantovani

  2. Catholic University of Milan, Milan, Italy

    Giuseppe Riva & Gianluca Castelnuovo

  3. University of Milan-Bicocca, Milan, Italy

    Fabrizia Mantovani

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  1. Giuseppe Riva
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  2. Gianluca Castelnuovo
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  3. Fabrizia Mantovani
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Correspondence to Giuseppe Riva.

Additional information

The present work was supported by the Commission of the European Communities through its IST program (Project Intrepid) and by the Italian MIUR FIRB program (Projects RBNE01W8WH and RBAU014JE5).

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Riva, G., Castelnuovo, G. & Mantovani, F. Transformation of flow in rehabilitation: The role of advanced communication technologies. Behavior Research Methods 38, 237–244 (2006). https://doi.org/10.3758/BF03192775

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  • Received: 04 October 2005

  • Accepted: 22 November 2005

  • Issue Date: May 2006

  • DOI: https://doi.org/10.3758/BF03192775

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Keywords

  • Virtual Reality
  • Virtual Environment
  • Optimal Experience
  • Premature Ejaculation
  • Ambient Intelligence
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