Abstract
This paper describes a new framework for reusing hand-drawn cartoon clips based on language understanding approach. Our framework involves two stages: a preprocessing phase, in which a hand-drawn clip library with mixed architecture is constructed, and the on-line phase, in which the domain dependent language instructions parsing is carried out and clips in the clip library are matched by use of some matching values calculated from the information derived from instruction parsing. An important feature of our approach is its ability to preserve the artistic quality of clips in the produced cartoon animations.
Similar content being viewed by others
References
Bindiganavale, R., Schuler, W., Llbeck, J.M., Badler, N., Joshi, A.K., Palmer, M., 2000. Dynamically Altering Agent Behaviors Using Natural Language Instructions. Proc. the Fourth International Conference on Autonomous Agents, p.293–300.
Benitez, A.B., Smith, J.R., Chang, S.F., 2000. MediaNet: A Multimedia Information Network for Knowledge Representation. Proc. Conference on IS&T/SPIE.
Cassell, J., Cipolla, R., Pentland, A. (Eds.), 2000. A Framework for Gesture Generation and Interpretation, Computer Vision in Human-Machine Interaction. Cambridge University Press.
Cassell, J., Vilhjalmsson, H., Bickmore, T., 2001. BEAT: the Behavior Expression Animation Toolkit. Proc. SIGGRAPH’01, p.477–486.
Earley, J., 1970. An efficient context-free parsing algorithm. Communications of the Association for Computing Machinery, 13(2):94–102.
Fan, J.P., Elmagarmid, A.K., Zhu, X.Q., Aref, W.G., Wu, L., 2004. ClassView: hierarchical video shot classification, indexing, and accessing. IEEE Trans. on Multimedia, 6(1):70–86. [doi: 10.1109/TMM.2003.819583]
Girard, M., 1987. Interactive design of 3-D computer animated legged animal motion. IEEE Computer Graphics and Applications, 7(6):39–51.
Gotsman, C., Surazhsky, V., 2001. Guaranteed intersection-free polygon morphing. Computers and Graphics, 25(1):67–75. [doi:10.1016/S0097-8493(00)00108-4]
Noma, T., Kai, K., Nakamura, J., Okada, N., 1992. Translating from Natural Language Story to Computer Animation. Proc. SPICIS’92, p. 475–480.
Patterson, J.W., Willis, P.J., 1994. Computer assisted animation: 2D or not 2D? The Computer Journal, 37(10):829–839. [doi:10.1093/comjnl/37.10.829]
Vilhjalmsson, H., Cassell, J., 1998. BodyChat: Autonomous Communicative Behaviors in Avatars. Proc. the 2nd Annual ACM International Conference on Autonomous Agents, p.269-276.
Vosinakis, S., Panayiotopoulos, T., 2001. SimHuman: A Platform for Real-time Virtual Agents with Planning Capabilities. Proc. IVA’01, p. 210–223.
Webber, B., 1998. Instructing Animated Agents: Viewing Language in Behavioral Terms. NCS 1374, Springer-Verlag, Berlin.
Yu, J.H., Patterson, J.W., 1997. Assessment Criteria for 2D Shape Transformations in Animation. Proc. Computer Animation’97, p. 103–112.
Author information
Authors and Affiliations
Additional information
Project supported by the National Natural Science Foundation of China (No. 60373037), the Hi-Tech Research and Development Program (863) of China (No. 2004AA119060), Natural Science Foundation of Zhejiang Province (No. M603228), Zhejiang Science and Technology Plan Project, and Ningbo Science Foundation for Doctor, China
Rights and permissions
About this article
Cite this article
Wei, Bg., Zhu, Wh. & Yu, Jh. Reuse of clips in cartoon animation based on language instructions. J. Zhejiang Univ. - Sci. A 7, 123–129 (2006). https://doi.org/10.1631/jzus.2006.A0123
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1631/jzus.2006.A0123