Fig. 5
From: Large-scale monocular FastSLAM2.0 acceleration on an embedded heterogeneous architecture

Implementation of the weight summation on GPU. This is recursively repeated until a M×M texture is reduced to 1×1 scalar texture
From: Large-scale monocular FastSLAM2.0 acceleration on an embedded heterogeneous architecture

Implementation of the weight summation on GPU. This is recursively repeated until a M×M texture is reduced to 1×1 scalar texture