Table 3 Association between tolerance-associated motivational components and Internet gaming disorder (IGD) risk
Component | Item | Agree | HC | IGD | \({\chi }^{2}\) |
|---|---|---|---|---|---|
Achievement | More difficult challenges | yes | 12 (46.2%) | 14 (70.0%) | 2.616 |
no | 14 (53.8%) | 6 (30.0%) | |||
More risks | yes | 19 (73.1%) | 13 (65.0%) | 0.348 | |
no | 7 (26.9%) | 7 (35.0%) | |||
More complex games | yes | 16 (61.5%) | 11 (55.0%) | 0.199 | |
no | 10 (38.5%) | 9 (45.0%) | |||
More unique/specific goals | yes | 8 (30.8%) | 11 (55.0%) | 2.738 | |
no | 18 (69.2%) | 9 (45.0%) | |||
Inadequacy | Fear of missing out | yes | 1 (3.8%) | 15 (75.0%) | 25.230** |
no | 25 (96.2%) | 5 (25.0%) | |||
More money on software/hardware | yes | 7 (26.9%) | 7 (35.0%) | 0.348 | |
no | 19 (73.1%) | 13 (65.0%) | |||
Better graphics/technical performance | yes | 13 (50.0%) | 15 (75.0%) | 2.966 | |
no | 13 (50.0%) | 5 (25.0%) | |||
High standards for game completion | yes | 11 (42.3%) | 16 (80.0%) | 6.624** | |
no | 15 (57.7%) | 4 (20.0%) | |||
Wealth | Better/rarer rewards | yes | 16 (61.5%) | 12 (60.0%) | 0.011 |
no | 10 (38.5%) | 8 (40.0%) | |||
More wealth/currency | yes | 11 (42.3%) | 14 (70.0%) | 3.494 | |
no | 15 (57.7%) | 6 (30.0%) | |||
More novel/interesting rewards | yes | 21 (80.8%) | 16 (80.0%) | 0.004 | |
no | 5 (19.2%) | 4 (20.0%) | |||
More game resources | yes | 5 (19.2%) | 13 (65.0%) | 9.942** | |
no | 21 (80.8%) | 7 (35.0%) |