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Table 3 Association between tolerance-associated motivational components and Internet gaming disorder (IGD) risk

From: The tolerance-related psychology and dynamic activity in the peripheral nervous system of Internet gaming disorder during playing online games

Component

Item

Agree

HC

IGD

\({\chi }^{2}\)

Achievement

More difficult challenges

yes

12 (46.2%)

14 (70.0%)

2.616

no

14 (53.8%)

6 (30.0%)

More risks

yes

19 (73.1%)

13 (65.0%)

0.348

no

7 (26.9%)

7 (35.0%)

More complex games

yes

16 (61.5%)

11 (55.0%)

0.199

no

10 (38.5%)

9 (45.0%)

More unique/specific goals

yes

8 (30.8%)

11 (55.0%)

2.738

no

18 (69.2%)

9 (45.0%)

Inadequacy

Fear of missing out

yes

1 (3.8%)

15 (75.0%)

25.230**

no

25 (96.2%)

5 (25.0%)

More money on software/hardware

yes

7 (26.9%)

7 (35.0%)

0.348

no

19 (73.1%)

13 (65.0%)

Better graphics/technical performance

yes

13 (50.0%)

15 (75.0%)

2.966

no

13 (50.0%)

5 (25.0%)

High standards for game completion

yes

11 (42.3%)

16 (80.0%)

6.624**

no

15 (57.7%)

4 (20.0%)

Wealth

Better/rarer rewards

yes

16 (61.5%)

12 (60.0%)

0.011

no

10 (38.5%)

8 (40.0%)

More wealth/currency

yes

11 (42.3%)

14 (70.0%)

3.494

no

15 (57.7%)

6 (30.0%)

More novel/interesting rewards

yes

21 (80.8%)

16 (80.0%)

0.004

no

5 (19.2%)

4 (20.0%)

More game resources

yes

5 (19.2%)

13 (65.0%)

9.942**

no

21 (80.8%)

7 (35.0%)

  1. HC, healthy-control
  2. **p < .01, as calculated using the chi-square test