Abstract
This paper considers a cooperative game in which the distance (or similarity) between some objects (players) can be measured numerically. For this game, a characteristic function is defined so that it takes high values for the coalitions consisting of most close (similar) players in comparison with the players from the other coalitions. Such a function does not satisfy superadditivity, and hence it seems reasonable to introduce the model with coalition structure. Therefore, this game can be treated as a clustering procedure for objects (players). Finally, the existence conditions of a stable coalition structure are established, which allow to perform efficient (crisp) clustering.
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Russian Text © The Author(s), 2018, published in Matematicheskaya Teoriya Igr i Ee Prilozheniya, 2018, No. 1, pp. 23–39.
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Bure, V.M., Staroverova, K.Y. Applying Cooperative Games with Coalition Structure for Data Clustering. Autom Remote Control 80, 1541–1551 (2019). https://doi.org/10.1134/S0005117919080125
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DOI: https://doi.org/10.1134/S0005117919080125