Abstract
Modern trends in the design of complex hierarchical models of warfare are discussed. First, we briefly navigate across well-known mathematical models of warfare (including descriptive, simulation, optimization and game-theoretic ones). Second, two canonical models (typical “examples”) and their extensions, namely, Lanchester’s models and colonel Blotto games, are considered in a greater detail. Finally, the hierarchical approach to warfare modeling is analyzed.
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Original Russian Text © D.A. Novikov, 2012, published in Upravlenie Bol’shimi Sistemami, 2012, No. 37, pp. 25–62.
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Novikov, D.A. Hierarchical models of warfare. Autom Remote Control 74, 1733–1752 (2013). https://doi.org/10.1134/S0005117913100135
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DOI: https://doi.org/10.1134/S0005117913100135