Abstract
A game problem of pursuit of a controlled object moving in a horizontal plane, by another object, moving in a three-dimensional space, is treated. The dynamics of the players models motion in a medium characterized by friction. Initial phase states are described, and sufficient conditions on parameters of a conflict-controlled object are derived, for which the soft landing may be performed.
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Albus, J., Meystel, A., Chikrii, A.A. et al. Analytical Method for Solution of the Game Problem of Soft Landing for Moving Objects. Cybernetics and Systems Analysis 37, 75–91 (2001). https://doi.org/10.1023/A:1016620201241
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DOI: https://doi.org/10.1023/A:1016620201241