Abstract
Computer games have not beenadequately theorized within the humanities. Inthis paper a brief history of computer games ispresented as a starting point for developing atopology of games and a theory of computergames as rhetorical artifacts suitable forcritical study. The paper addresses thequestion of why games should be treatedseriously and suggests a theoretical approachbased on Bakhtin's poetics of the novel wherethe experience of time and space (thechronotope) provides a framework of questionsfor discussing computer games.
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Rockwell, G. Gore Galore: Literary Theory and Computer Games. Computers and the Humanities 36, 345–358 (2002). https://doi.org/10.1023/A:1016174116399
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DOI: https://doi.org/10.1023/A:1016174116399