Near Wins Prolong Gambling on a Video Lottery Terminal
- 709 Downloads
The purpose of the present study was to evaluate whether near wins can prolong gambling activity on a video lottery terminal. In a three-reel game, near wins were operationally defined as two identical symbols followed by a third different symbol. Players in an experimental condition were exposed to 27% near wins in a series of continuous losses, whereas players in a control group were exposed to none. Participants played as long as they wished, and received real money for their wins. The results showed that players in the near win condition played 33% more games than did the control group. The results of this study suggest that near wins can be added to the list of factors that may motivate people to gamble despite the probability of monetary loss.
Unable to display preview. Download preview PDF.
- Amsel, A. (1992). Frustration theory: An analysis of dispositional learning and memory. Cambridge: Cambridge University Press.Google Scholar
- Delfabbro, P. H., & Winefield, A. H. (1999). The danger of over-explanation in psychological research: a reply to Griffiths. British Journal of Psychology, 90, 447-450.Google Scholar
- Griffiths, M. (1995). Adolescent gambling. London: Routledge.Google Scholar
- Griffiths, M. D. (1999). The psychology of the near-miss (revisited): a comment on Delfabbro & Winefield (1999). British Journal of Psychology, 90, 441-445.Google Scholar
- Ladouceur, R. & Walker, M. (1996). A cognitive perspective on gambling. In P.M. Salkovskis (Ed.), Trends in cognitive and behavioural therapies, pp. 89-120, Oxford: Wiley.Google Scholar
- Langer, E. J. (1975). The illusion of control. Journal of Personality and Social Psychology, 32, 311-328.Google Scholar
- Lesieur, H. R. & Blume, S. B. (1987). The South Oaks Gambling Screen (SOGS): A new instrument for the identification of pathological gamblers. American Journal of Psychiatry, 144, 1184-1188.Google Scholar
- Reid, R. L. (1986). The psychology of the near miss. Journal of Gambling Behavior, 2, 32-39.Google Scholar
- Skinner, B. F. (1953). Science and human behavior. New York: The Macmillan Company.Google Scholar
- Strickland, L. H., & Grote, F. W. (1967). Temporal presentation of winning symbols and slotmachine playing. Journal of Experimental Psychology, 74, 10-13.Google Scholar
- Walker, M. B. (1992). The psychology of gambling. Oxford: Pergamon Press.Google Scholar