Abstract
We are often asked not to judge a book by its cover. However, based on cognitive science, humans broadly connect the performance of a product and its aesthetic appeal by assuming that visually joyful products must be good enough. It is an amalgamation of new-age wireframe technologies, human psychology, design language, realistic feedback testing, and user-centered design. This paper studies the impacts of the new age interaction design on the game industry and computing systems. Gamification is projected as a motivation rostrum through UX while challenging cognitive abilities and developing gameplay as visual appeal, human psychology, voluntary motivation, and engaging interface. This paper envelopes the concept of game design with correspondence to aesthetics and UX, which deals with human–computer interaction and human psychology. The paper covers different sectors of computing systems that deal with the hardware and software, look, feel, accessibility and usability. Additionally, suggesting the UX design department, which has not been in the limelight yet, needs to clinch more significance. The aftermath of this paper points towards creating a comprehensible, urbane life that reflects in the products we utilize, gamification, and hardware and software computing systems.
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The authors are grateful to Gandhinagar Institute of Technology, School of Liberal Studies and School of Technologym Pandit Deendayal Energy University for the permission to publish this research.
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All the authors make a substantial contribution to this manuscript. TS, NI, AK and MS participated in drafting the manuscript. TS and NI wrote the main manuscript; all the authors discussed the results and implication on the manuscript at all stages.
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Sushra, T., Iyengar, N., Shah, M. et al. Judging a book by its cover: significance of UX design in gamification and computing systems. Iran J Comput Sci 5, 117–126 (2022). https://doi.org/10.1007/s42044-021-00096-0
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DOI: https://doi.org/10.1007/s42044-021-00096-0