The consumption and hyperreality of nature: greater affordances for outdoor learning

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Notes

  1. 1.

    Probably best known for: Baudrillard (1994). Simulacra & Simulation. Featured in The Matrix a Hollywood film.

  2. 2.

    In semiotics and postmodernism, hyperreality is an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies.

  3. 3.

    It is beyond the scope of this paper to present a comprehensive critique of Baudrillard.

  4. 4.

    As featured in the Hollywood classic The Matrix (1999) starring Keanu Reeves

  5. 5.

    See details at http://www.kswaveco.com/

  6. 6.

    See https://news.nationalgeographic.com/2016/12/shark-pictures-not-fake-brain-skerry/

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Leather, M., Gibson, K. The consumption and hyperreality of nature: greater affordances for outdoor learning. Curric Perspect 39, 79–83 (2019). https://doi.org/10.1007/s41297-019-00063-7

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Keywords

  • Nature
  • Baudrillard
  • Outdoor learning
  • Social media
  • Hyperreality
  • Consumption