Abstract
Professional dance is characterized by high impulsiveness, elegance, and aesthetic beauty. In order to reach the desired professionalism, it requires years of long and exhausting practice, good physical condition, musicality, but also, a good understanding of choreography. Capturing dance motions and transferring them to digital avatars is commonly used in the film and entertainment industries. However, so far, access to high-quality dance data is very limited, mainly due to the many practical difficulties in capturing the movements of dancers, making it prohibitive for large-scale data acquisition. In this paper, we present a model that enhances the professionalism of amateur dance movements, allowing movement quality to be improved in both spatial and temporal domains. Our model consists of a dance-to-music alignment stage responsible for learning the optimal temporal alignment path between dance and music, and a dance-enhancement stage that injects features of professionalism in both spatial and temporal domains. To learn a homogeneous distribution and credible mapping between the heterogeneous professional and amateur datasets, we generate amateur data from professional dances taken from the AIST++ dataset. We demonstrate the effectiveness of our method by comparing it with two baseline motion transfer methods via thorough qualitative visual controls, quantitative metrics, and a perceptual study. We also provide temporal and spatial module analysis to examine the mechanisms and necessity of key components of our framework.

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Acknowledgements
This research was supported by National Natural Science Foundation of China (Grant No. 62072284), Natural Science Foundation of Shandong Province (Grant No. ZR2021MF102), a Special Project of Shandong Province for Software Engineering (Grant No. 11480004042015), and internal funds from the University of Cyprus. The authors would like to thank Anastasios Yiannakidis (University of Cyprus) for capturing the amateur dances, and the volunteers for participating in the perceptual studies. The authors would also like to thank the anonymous reviewers and editors for their fruitful comments and suggestions.
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Qiu Zhou is a postgraduate in the School of Computer Science and Technology at Shandong University. She received her B.Sc. degree from Shandong University in 2019. Her main interests are motion analysis and synthesis.
Manyi Li is an associate researcher in the School of Software at Shandong University. She received her B.Sc. and Ph.D. degrees from Shandong University in 2013 and 2018 respectively and was a postdoc fellow in the GrUVi Lab, Simon Fraser University during 2019–2021. Her main interests are 3D content creation and understanding.
Qiong Zeng is an associate researcher in the School of Computer Science and Technology at Shandong University. She received her B.Sc. and Ph.D. degrees from Nanchang University and Shandong University in 2010 and 2015 respectively. Her main interests are focused on motion analysis and visualization.
Andreas Aristidou is an assistant professor in the Department of Computer Science, University of Cyprus. He has been a Cambridge European Trust Fellow at the University of Cambridge, where he obtained his Ph.D. degree. He received his B.Sc. degree from the National and Kapodistrian University of Athens and has an M.Sc. degree with honors from King’s College London. His main research interests are focused in the areas of computer graphics and character animation.
Xiaojing Zhang is an undergraduate student in Taishan College of Shandong University. She entered the university in 2019. Her main interests are focused on computer graphics and visualization.
Lin Chen is an associate professor in the Qingdao Institute of Humanities and Social Sciences, Shandong University. She received her doctorate degree from the Freie Universität Berlin. Her research interests include the aesthetic ideas of Baumgarten and their far-reaching influence, theatre and dance research, and cultural studies.
Changhe Tu is a professor in the School of Computer Science and Technology, Shandong University. He received his B.Sc., M.Eng., and Ph.D. degrees from Shandong University in 1990, 1993, and 2003, respectively. His research interests are in the areas of computer graphics and robotics.
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Zhou, Q., Li, M., Zeng, Q. et al. Let’s all dance: Enhancing amateur dance motions. Comp. Visual Media 9, 531–550 (2023). https://doi.org/10.1007/s41095-022-0292-6
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DOI: https://doi.org/10.1007/s41095-022-0292-6