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Anisotropic density estimation for photon mapping
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  • Research Article
  • Open Access
  • Published: 14 August 2015

Anisotropic density estimation for photon mapping

  • Fu-Jun Luan1,
  • Li-Fan Wu1 &
  • Kun Xu1 

Computational Visual Media volume 1, pages 221–228 (2015)Cite this article

  • 790 Accesses

  • 2 Citations

  • Metrics details

Abstract

Photon mapping is a widely used technique for global illumination rendering. In the density estimation step of photon mapping, the indirect radiance at a shading point is estimated through a filtering process using nearby stored photons; an isotropic filtering kernel is usually used. However, using an isotropic kernel is not always the optimal choice, especially for cases when eye paths intersect with surfaces with anisotropic BRDFs. In this paper, we propose an anisotropic filtering kernel for density estimation to handle such anisotropic eye paths. The anisotropic filtering kernel is derived from the recently introduced anisotropic spherical Gaussian representation of BRDFs. Compared to conventional photon mapping, our method is able to reduce rendering errors with negligible additional cost when rendering scenes containing anisotropic BRDFs.

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Authors and Affiliations

  1. TNList, Department of Computer Science and Technology, Tsinghua University, Beijing, 100084, China

    Fu-Jun Luan, Li-Fan Wu & Kun Xu

Authors
  1. Fu-Jun Luan
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  2. Li-Fan Wu
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  3. Kun Xu
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Corresponding author

Correspondence to Kun Xu.

Additional information

This article is published with open access at Springerlink.com

Fu-Jun Luan is a Ph.D. student in the Computer Science Department at Cornell University. He received his B.S. degree from Tsinghua University in 2015. He works on computer graphics with a focus on physically-based rendering and material appearance modeling.

Li-Fan Wu received his B.Eng. degree from Tsinghua University in 2015. He is a Ph.D. student of University of California, San Diego. His research interests include realistic rendering and image synthesis.

Kun Xu is an associate professor in the Department of Computer Science and Technology, Tsinghua University. He received his Ph.D. degree from Tsinghua University in 2009. His research interests include realistic rendering and image/video editing.

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Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.

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Cite this article

Luan, FJ., Wu, LF. & Xu, K. Anisotropic density estimation for photon mapping. Comp. Visual Media 1, 221–228 (2015). https://doi.org/10.1007/s41095-015-0010-8

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  • Received: 21 November 2014

  • Accepted: 04 March 2015

  • Published: 14 August 2015

  • Issue Date: September 2015

  • DOI: https://doi.org/10.1007/s41095-015-0010-8

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Keywords

  • photon mapping
  • density estimation
  • anisotropic
  • anisotropic spherical Gaussian
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