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Modularity for Next Gen Games Designers

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The Computer Games Journal

Abstract

Games require more visuals as virtual worlds become larger and gamers’ expectations soar. Unreal Engine™ (version 4, or UE4) technology was used to demonstrate the merging of visual scripting, textures and materials to create a solution that satisfies modern graphics creation. The product demonstrated in this paper is a modular planet system complete with Blueprint, which enables designers and artists to develop fully customisable worlds. The method shows the utilisation of linear interpolation, material parameters, panners, material parameters collection, and Blueprint to provide a real time in-game solution.

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Correspondence to Greg Penninck.

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Penninck, G. Modularity for Next Gen Games Designers. Comput Game J 4, 137–153 (2015). https://doi.org/10.1007/s40869-015-0011-y

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  • DOI: https://doi.org/10.1007/s40869-015-0011-y

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