Abstract
The purpose of this study is to explore how storytelling in a metaverse environment impacts on potential tourists’ real-world visit intentions. An empirical study based on 283 questionnaires was conducted to achieve this goal. Results show that storytelling in metaverse will significantly enhance consumers’ sense of presence, interaction and immersion, thereby, improving the destination image. The improvement of the destination image will significantly increase the potential tourists’ visit intention in real-world. This paper is one of the earliest studies on the relationship between storytelling in metaverse and real-world tourism intention, which is of great significance to the development of tourism management theory and practice management.
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The purpose of inserting the video link was to allow the interviewee to quickly get into character, related links https:// www. bilib ili. com/ video/ BV1jt 4y1u7 f1/.
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Supported by the funding of Shandong Social Science Planning Project (22DGLJ25).
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Appendices
Appendix 1: Measurement items
DI | The quality of tourism infrastructure is good |
The peoples of the place are friendly | |
The place is rich in cultural heritage | |
Generally, the place is a pleasant place to visit | |
VI | I would like to visit this place in the future |
I would like to recommend my friends to visit this place | |
I plan to revisit this place | |
PR | There is a sense of human contact in the metaverse virtual tour |
There is a sense of personalness in the metaverse virtual tour | |
There is a sense of human warmth in the metaverse virtual tour | |
There is a sense of human sensitivity in the metaverse virtual tour | |
INT | There is a sense of interaction with members in the metaverse virtual tour |
There is a sense of interaction with local destination in the metaverse virtual tour | |
Generally, the overall interaction feeling is good in the metaverse virtual tour | |
Generally, I can get a sense of belongness in the metaverse virtual tour | |
IM | While I was previewing the metaverse virtual tour, I could interact with the view as if I was in the real world |
While I was previewing the metaverse virtual tour, I felt detached from the outside world | |
While I was previewing the metaverse virtual tour, I felt completely immersed | |
While I was previewing the metaverse virtual tour, I felt completely immersed | |
ST | The metaverse’s storytelling was memorable |
The metaverse’s storytelling included enough evidence | |
The metaverse’s storytelling described in great detail | |
The metaverse’s storytelling was enjoyable | |
The metaverse’s storytelling was informative |
Appendix 2: The case of storytelling in metaverse: butterfly spring in Yunnan China
Appendix 3: The process of data collection
Process | Detail |
---|---|
Process 1: Literature review | |
Process 2: Questionnaire design | |
Process 3: Pilot test | (1) Experts in the field of tourism management were invited to check the quality of the questionnaire design (2) Invite university students to have a metaverse experience in a multimedia classroom and evaluate the questionnaire according to their own feelings (3) The questionnaire was revised based on the feedback from the pre-test |
Process 4: data collection | (1) Restricted questions were set in order to target respondents with experience of the metaverse (2) Collect the required questionnaires by snowballing (3) Quality control of the questionnaire: e.g. response time, similarity of answers, etc |
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Zhang, W., Wang, Y. An empirical study of the impact of metaverse storytelling on intentions to visit. Inf Technol Tourism 25, 411–432 (2023). https://doi.org/10.1007/s40558-023-00261-0
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DOI: https://doi.org/10.1007/s40558-023-00261-0