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Deepsea: a meta-ocean prototype for undersea exploration

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Abstract

Metaverse has attracted great attention from industry and academia in recent years. Metaverse for the ocean (Meta-ocean) is the implementation of the Metaverse technologies in virtual emersion of the ocean which is beneficial for people yearning for the ocean. It has demonstrated great potential for tourism and education with its strong immersion and appealing interactive user experience. However, quite limited endeavors have been spent on exploring the full possibility of Meta-ocean, especially in modeling the movements of marine creatures. In this paper, we first investigate the technology status of Metaverse and virtual reality (VR) and develop a prototype that builds the Meta-ocean in VR devices with strong immersive visual effects. Then, we demonstrate a method to model the undersea scene and marine creatures and propose an optimized path algorithm based on the Catmull-Rom spline to model the movements of marine life. Finally, we conduct a user study to analyze our Meta-ocean prototype. This user study illustrates that our new prototype can give us strong immersion and an appealing interactive user experience.

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Notes

  1. IKEA company: https://virsabi.com/ikea-virtual-reality-for-onboarding-and-training/.

  2. E.ON company: https://www.smart-energy.com/industry-sectors/business-finance-regulation/e-on-trafocusedubstation-workers-with-virtual-reality/.

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Acknowledgements

This work was supported by the Westlake University.

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Correspondence to Shenghui Cheng.

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Li, J., Hu, P., Cui, W. et al. Deepsea: a meta-ocean prototype for undersea exploration. Inf Technol Tourism 25, 391–409 (2023). https://doi.org/10.1007/s40558-023-00260-1

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